A Fantasy That's Never Final

A Fantasy That’s Never Final

Online Communites are growing more and more. Check this article out to see exactly how videogame worlds sink up. Does real life imitate the video game world? This is the first time ever that PC gamers can now play online with Console gamers. How will the change affect the diverse population that already meets online. You see in the Console and PC verisons it’s not just Americans playing, it;s people from Japan, China, Russia, Turkey, etc. Should be an intresting experiment in Community Relations.

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  1. Reading this reminds me of the current poker craze fueled by 1) television and 2) online poker sites. The latter is where hundreds of thousands of folks across the world play against each on 60+ sites. This is another example (like Meetup.com) where online social phenomena increase the social inetraction in the real world – in this case, in the U.S. and U.K., this spillover poker craze on college campuses.

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